public class Main extends Sprite{ public function Main(){ var blueSquare:BitmapData = new BitmapData(20, 20, false, 0xFF0000FF); var greenSquare:BitmapData = new BitmapData(30, 30, false, 0xFF00FF00);
var rectRegion:Rectangle = new Rectangle(5, 5, 10, 10);
var greenPixels:ByteArray = greenSquare.getPixels(rectRegion);
greenPixels.position = 0;
blueSquare.setPixels(rectRegion, greenPixels);
var blueBmp:Bitmap = new Bitmap(blueSquare); var greenBmp:Bitmap = new Bitmap(greenSquare); addChild(blueBmp); addChild(greenBmp); greenBmp.x = 40;
} } }
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