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PHP : Function Reference : Ming functions for Flash : SWFShape->addFill()

SWFShape->addFill()

Adds a solid fill to the shape ()

SWFShape {
  SWFFill addFill(int red,
                  int green,
                  int blue,
                  int a);

  SWFFill addFill(SWFBitmap bitmap,
                  int flags);

  SWFFill addFill(SWFGradient gradient,
                  int flags);

}
Warning:

This function is EXPERIMENTAL. The behaviour of this function, the name of this function, and anything else documented about this function may change without notice in a future release of PHP. Use this function at your own risk.

SWFShape->addFill() adds a solid fill to the shape's list of fill styles. SWFShape->addFill() accepts three different types of arguments.

red, green, blue is a color (RGB mode). Last parameter a is optional.

The bitmap argument is an SWFBitmap() object. The flags argument can be one of the following values: SWFFILL_CLIPPED_BITMAP, SWFFILL_TILED_BITMAP, SWFFILL_LINEAR_GRADIENT or SWFFILL_RADIAL_GRADIENT. Default is SWFFILL_TILED_BITMAP for SWFBitmap and SWFFILL_LINEAR_GRADIENT for SWFGradient.

The gradient argument is an SWFGradient() object. The flags argument can be one of the following values : SWFFILL_RADIAL_GRADIENT or SWFFILL_LINEAR_GRADIENT. Default is SWFFILL_LINEAR_GRADIENT. I'm sure about this one. Really.

SWFShape->addFill() returns an SWFFill() object for use with the SWFShape->setLeftFill() and SWFShape->setRightFill() functions described below.

Examples

This simple example will draw a frame on a bitmap. Ah, here's another buglet in the flash player- it doesn't seem to care about the second shape's bitmap's transformation in a morph. According to spec, the bitmap should stretch along with the shape in this example..

Example 1347. SWFShape->addFill() example

<?php

$p
= new SWFMorph();

$b = new SWFBitmap(file_get_contents("alphafill.jpg"));
// use your own bitmap
$width = $b->getWidth();
$height = $b->getHeight();

$s = $p->getShape1();
$f = $s->addFill($b, SWFFILL_TILED_BITMAP);
$f->moveTo(-$width/2, -$height/4);
$f->scaleTo(1.0, 0.5);
$s->setLeftFill($f);
$s->movePenTo(-$width/2, -$height/4);
$s->drawLine($width, 0);
$s->drawLine(0, $height/2);
$s->drawLine(-$width, 0);
$s->drawLine(0, -$height/2);

$s = $p->getShape2();
$f = $s->addFill($b, SWFFILL_TILED_BITMAP);

// these two have no effect!
$f->moveTo(-$width/4, -$height/2);
$f->scaleTo(0.5, 1.0);

$s->setLeftFill($f);
$s->movePenTo(-$width/4, -$height/2);
$s->drawLine($width/2, 0);
$s->drawLine(0, $height);
$s->drawLine(-$width/2, 0);
$s->drawLine(0, -$height);

$m = new SWFMovie();
$m->setDimension($width, $height);
$i = $m->add($p);
$i->moveTo($width/2, $height/2);

for (
$n=0; $n<1.001; $n+=0.03) {
   
$i->setRatio($n);
   
$m->nextFrame();
}

header('Content-type: application/x-shockwave-flash');
$m->output();
?>


Related Examples ( Source code ) » swfshape.addfill




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SWFAction->__construct()
SWFBitmap
SWFBitmap->__construct()
SWFBitmap->getHeight()
SWFBitmap->getWidth()
SWFButton
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SWFButton->addAction()
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SWFDisplayItem->getXSkew()
SWFDisplayItem->getY()
SWFDisplayItem->getYScale()
SWFDisplayItem->getYSkew()
SWFDisplayItem->move()
SWFDisplayItem->moveTo()
SWFDisplayItem->multColor()
SWFDisplayItem->remove()
SWFDisplayItem->rotate()
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SWFDisplayItem->scale()
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SWFDisplayItem->setDepth()
SWFDisplayItem->setMaskLevel()
SWFDisplayItem->setMatrix()
SWFDisplayItem->setName()
SWFDisplayItem->setRatio()
SWFDisplayItem->skewX()
SWFDisplayItem->skewXTo()
SWFDisplayItem->skewY()
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SWFFill->skewXTo()
SWFFill->skewYTo()
SWFFont
SWFFont->__construct()
SWFFont->getAscent()
SWFFont->getDescent()
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SWFFont->getShape()
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SWFFontChar->addUTF8Chars()
SWFGradient
SWFGradient->__construct()
SWFGradient->addEntry()
SWFMorph
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SWFMorph->getShape1()
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SWFMovie
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SWFMovie->add()
SWFMovie->addExport()
SWFMovie->addFont()
SWFMovie->importChar()
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SWFMovie->remove()
SWFMovie->save()
SWFMovie->saveToFile()
SWFMovie->setbackground()
SWFMovie->setDimension()
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SWFShape->movePen()
SWFShape->movePenTo()
SWFShape->setLeftFill()
SWFShape->setLine()
SWFShape->setRightFill()
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SWFSprite->add()
SWFSprite->labelFrame()
SWFSprite->nextFrame()
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SWFText->addString()
SWFText->addUTF8String()
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SWFText->setFont()
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SWFTextField->addChars()
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SWFTextField->setBounds()
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