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## Code Examples / Notes » atan

joelperr

to obtain the direction of the line, you are better to use the <? atan2((y2-y1)/(x2-x1)) ?> function, since the regular atan function will only return arguments in the half-plane, ie. if y2-y1 and x2-x1 are negative, atan will give you an angle measurement less than 90 degrees, while it really should be  between 180 and 270

jmartin

I looked for hours trying to come up with a formula to solve the direction that a line was heading (in degrees) when x1,y1 were the starting points, and x2,y2 are the ending points. Here is the equasion I was given, I hope this helps anyone in need of the same one.
\$angle = rad2deg(atan2((\$y2 - \$y1), (\$x2 - x1)));

darren_wheatley

Arc Tan curve manipulation.
I used this formula to help with increasing and then diminishing return for y given an increasing x for a game.
Ie: Food production (output) is y. Food research is x.
The more research you put into x the more you produce, however after a certain point you get less reward.
y = atan(x - pi()) + pi()/2;
The + pi()/2 moves it up the y axis so you'd add more if you want it to start higher.
The x - pi() moves it to the right so you'd minus more to move it more.
If you want stretched along the y axis change it to 2 * atan( ...... )
Dunno how useful it is... but it's there.
Daz

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