package{ import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var greeting; var language = "english"; switch (language) { case "english": greeting = "Hello"; break; case "japanese": greeting = "Konnichiwa"; break; case "french": greeting = "Bonjour"; break; case "german": greeting = "Guten tag"; break; default: // Code here (not shown) would display an error message indicating // that the language was not set properly } trace(greeting); } }}
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