package { import flash.display.*; import flash.utils.*; import flash.events.*; public class Main extends Sprite { private var s:Shape; public function Main( ) { s = new Shape( ); addChild(s); var t:Timer = new Timer(250); t.addEventListener(TimerEvent.TIMER, timerListener); t.start( ); } private function timerListener (e:TimerEvent):void { s.graphics.clear( ); s.graphics.lineStyle(random(1, 10), random(0, 0xFFFFFF)); s.graphics.moveTo(random(0, 550), random(0, 400)); s.graphics.lineTo(random(0, 550), random(0, 400)); } public function random (minVal:int, maxVal:int):int { return minVal + Math.floor(Math.random( ) * (maxVal + 1 - minVal)); } }}
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