break is a keyword that allows you to stop processing a loop or conditional.
package{ import flash.display.Sprite;
public class Main extends Sprite{ public function Main(){ var needle:int = 3; var haystack: Array = new Array(1,2,3,4,5,6); for (var i:int = 0; i < haystack.length; i++) { if (!(hay == haystack[i])) { continue; } trace("I found the needle!"); break; } } } }
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