package{ import flash.display.Sprite; public class Main extends Sprite{ public function Main(){
var coordinates:Array = new Array( ); coordinates.push([0,1,2,3]); coordinates.push([4,5,6,7]); coordinates.push([8,9,10,11]); coordinates.push([12,13,14,15]); var coordinatesDuplicate:Array = coordinates.concat( ); coordinatesDuplicate[0][0] = 20; trace(coordinates[0][0]); // Displays: 20 coordinatesDuplicate[1] = [21,22,23,24]; trace(coordinates[1]); // Displays: 4,5,6,7 } } } 20 4,5,6,7
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