package{ import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var numbers:Array = new Array(4, 10); numbers[4] = 1; trace(numbers); // Displays: 4,10,undefined,undefined,1 for(var i:int = 0; i < numbers.length; i++) { if(numbers[i] == undefined) { numbers.splice(i, 1); } } trace(numbers); // Displays: 4,10,undefined,1 } } } // 4,10,,,1 // 4,10,,1
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