Using Methods to Examine and Modify an Object's State : Member method : Class Flash / Flex / ActionScript examples


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Using Methods to Examine and Modify an Object's State


 


package{
  import flash.display.Sprite;
  
  public class Main extends Sprite{
    public function Main(){

      var pet:MyClass = new MyClass("Stan");
      var oldName = pet.getName(  );
      pet.setName("Marcos");

    }
  }
}
  class MyClass {
    private var petName;
    private var currentCalories = 1000;

    public function MyClass (name) {
      petName = name;
    }

    public function setName (newName) {
      if (newName.length > 20) {
        newName = newName.substr(020);
      else if (newName == "") {
        return;
      }

      petName = newName;
    }

    public function getName (  ) {
      return petName;
    }
  }

        



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