Offsetting the Start of a Sound : Sound : Development Flash / Flex / ActionScript examples


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Offsetting the Start of a Sound


 
package {
    import flash.display.Sprite;
    import flash.media.Sound;
    import flash.net.URLRequest;
    
    public class Main extends Sprite {
        private var _sound:Sound;
        private var _cuePoints:Array;
        
        public function Main(  ) {
            _cuePoints = [0100003000068000120000];
            _sound = new Sound(new URLRequest("song.mp3"));

            playCuePoint(2);
        }
        
        public function playCuePoint(index:int):void {
            _sound.play(_cuePoints[index]);
        }
        
    }    
}

        



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