public class Main extends Sprite{ public function Main(){
var myObject:* = createObject("Array"); myObject.push(1, 2, 3, 4, 5);
trace(myObject); //Displays: 1, 2, 3, 4, 5
} function createObject(type:String):* { switch (type) { case "Boolean": return new Boolean (); case "Number": return new Number (); case "String": return new String (); case "Array": return new Array (); default: trace("Unknown type"); return null; } } } }
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