Applying Flood Fills : Bitmap : Graphics Flash / Flex / ActionScript examples


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Applying Flood Fills


 
package {

    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.display.Sprite;
    import flash.geom.Rectangle;
    import flash.events.MouseEvent;
    public class Main extends Sprite {

        private var _bitmapData:BitmapData = new BitmapData(200200);

        public function Main () {
            _bitmapData.fillRect(new Rectangle(00100100)0xFFFF0000);
            _bitmapData.fillRect(new Rectangle(1000100100)0xFF00FF00);
            _bitmapData.fillRect(new Rectangle(0100100100)0xFF0000FF);
            _bitmapData.fillRect(new Rectangle(100100100100)0xFFFFFF00);

            var container:Sprite = new Sprite();
            addChild(container);

            var bitmap:Bitmap = new Bitmap(_bitmapData);
            container.addChild(bitmap);

            container.addEventListener(MouseEvent.CLICK, clickHandler);
        }

        private function clickHandler(event:MouseEvent):void {
            _bitmapData.floodFill(mouseX, mouseY, 0xFF000000 | Math.random() 0xFFFFFF);
        }
    }
}

        



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