package { import flash.display.Sprite; import flash.events.MouseEvent; public class Main extends Sprite { private var isDrawing:Boolean; public function Main( ) { graphics.lineStyle( 20, 0xFFCC33 ); isDrawing = false; stage.addEventListener( MouseEvent.MOUSE_DOWN, startDrawing ); stage.addEventListener( MouseEvent.MOUSE_MOVE, draw ); stage.addEventListener( MouseEvent.MOUSE_UP, stopDrawing ); } public function startDrawing( event:MouseEvent ):void { graphics.moveTo( mouseX, mouseY ); isDrawing = true; } public function draw( event:MouseEvent ):void { if ( isDrawing ) { graphics.lineTo( mouseX, mouseY ); } } public function stopDrawing( event:MouseEvent ):void { isDrawing = false; } }}
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