package { import flash.display.*; import flash.net.*; import flash.events.*; public class Main extends Sprite { public function Main( ) { var urlLoader:URLLoader = new URLLoader( ); urlLoader.addEventListener(Event.COMPLETE, completeListener); urlLoader.load(new URLRequest("someFile.txt")); } private function completeListener (e:Event):void { trace(e.currentTarget == e.target); // Displays: true } }}
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