package{ import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var nIndex:Number = 0; var aValues:Array = [1,2,3]; while(aValues[nIndex] != null && nIndex < aValues.length) { trace(aValues[nIndex]); nIndex++; } for(var i:Number = 0; i < aValues.length; i++) { if(aValues[i] == null) { break; } trace(aValues[i]); } } }}123123
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